News!

              

Monday September 14 / 09

So I have been a little busier these past few months, and the website has taken a short break from updates... So I have been working with RatRod Studio, and they are now going live with a few titles, be sure to check out their site at RatRod Studio's Website here

I have also entered the cgchannel contest for VFX, (creating a hail storm) and I will be writting tutorials on how I make the project from start to end, sadly I only noticed this contest midway through the month, so I have a half timeline to finish it. You can follow my progress at  http://forums.cgchannel.com/showthread.php?t=196


Thursday June 4 / 09

Feather tool delayed, but not forgotten! Demo work is taking up a lot of time, so the tool programming is currently on the backburner. Any companies looking for custom tools are still more than welcome to contact me for consulting and contracts.


Wednesday May 20 / 09

Started work on a new feather tool, the new tool will allow to setup feathers to follow along a body mesh. Still a work in progress, but there will soon be a complete toolset for birds in Maya. (course not limited to birds, you could add scales to dinosaurs, or spikes to a leather jacket, really no limit!)

Updated:  the follicle constraint tool has gone through another revision, and now supports NURBS!



Monday May 11 / 09

More content!!! There is now a second tutorial on setting up feathers, (now based on translates) as well as animating UV's in Maya for game engines. In the scripts section you can also find the Mirror Pose tool, and the rename tool.



Saturday May 9 / 09

Website overhaul is complete! New updates include a random render section. So there was more traveling, and I will now be staying around the Ottawa // Montreal area for a bit.



Friday May 1st / 09

Finally stopped in one place! I can finally work on content once more.

Also, attention all potential employers and/or recruiters, I'm also available for freelance and full time employment ;)



Sunday April 26 / 09

Yet still traveling, I have less time to work on the tools then I thought, but ive managed to squeeze in this one:

Skinning toolset now available for download! You can click on the image to skip to the page, tutorial on how to use it almost finished as well.





Wednesday April 22 / 09

And once again some major changes to the websites layout, mostly due to the fact there is actually a lot of traffic!   Coming soon is a tutorial on setting up IK//FK switchless tails and my skinning and weighting tools, both tutorials are roughly 50% complete, and should be up in the next few days. Most important of all... Thanks to all for the website activity! More hits mean’s more content!

also on an interesting side note, this site works on most cellphones, the PS3 and every other browser I have tested it on that can support flash, perfect to check quick notes on the run!



Sunday April 19 / 09

Website changes once more! content is still in the works, attempting to put up two years worth of work and experience is a lot more work than I thought! Next addition will either be the weighing and skinning toolset, or a collection of random renders and tests!



Saturday April 18 / 09

Site updates are still in the works! After much debate (mostly between me myself and I) I have decided to create a demo in a sci-fi genre mostly I made the choice due to all the sci-fi games I’ve been playing, I pretty much want to blow things up with lasers now!



Thursday April 16 / 09

Traveling still! Right now I am abroad, I’ve crossed Canada in its entirety and I’m parked in the US for a bit. Now the hard part, Balancing the playing of video games.. With the creation of 3D, no wait, it’s research!