animate UV's in Maya

How to animate UV's in Maya:

This tutorial was originally written for Torque, but if you have a game exporter that exports vertex deformation, most likely you can export UV animations as well, for whenever you feel the urge to create an oldshool water fall or moving liquids effect.

1: delete your history before you start animating UV's

2: select a single UV in the UV texture editor*** and then use "merge Uv's." (your UV map should not
change whatsoever, but it will add a history node to your object)
(also noted, better then max, you can have your custom placed UV's move, and not just a projection gizmo :D...
although I gave up on the max one long ago and I could be wrong... )


*** has to be the UV editor, or it will change your UV map





3: select all your UV's that will be animated, then in the channel box you should see under Inputs "polyMergeUV1" .






4: move your UV's, not much, but enough for it to add a "polyTweakUV1".






5: you can now set keys on the UV's.


now you just need to export to your favorite game engine!